Reply
 
LinkBack Thread Tools Display Modes
Old 04-27-2009, 05:13 AM   #1
PNW Administrator
beansbaxter's Avatar
 
Joined: Sep 2004
From: Seattle, WA
Blog Entries: 8

I Ride: ZX-10R
Post World Superbike 2009 Video Game - Amazing graphics!
Check out these screenshots for the new World Superbike 2009 video game:























Source: IGN
__________________
Follow PNW Riders on Facebook and Twitter
 

Old 04-27-2009, 05:19 AM   #2
Retired
Transported's Avatar
 
Joined: Dec 2006
From: Portland, Oregon
Blog Entries: 1

I Ride: '99 R1, '80 Suz GS450S
2nd screencap, rider #3. Check out his head position. Looking for raindrops?
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 06:25 AM   #3
Moderator
MichelinMan's Avatar
 
Joined: May 2007
From: the Westside

I Ride: only on the center of my tire.
“ Quote:
Originally Posted by Transported View Post
2nd screencap, rider #3. Check out his head position. Looking for raindrops?


That's hilarious.


Looks like it's a well designed game from a graphics standpoint. I wonder how the actual gameplay is?
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 06:48 AM   #4
Je Fa Fa
koorbloh's Avatar
 
Joined: Mar 2007
From: Lynnwood, WA

I Ride: 08 naked SV650
interesting discrepancy between the shots for media (most of the "in game" shots) and the shot with the HUD showing....


some nice rendering effects in the higher res shots, there's a few that I wish I knew how to do.

looks like a fun game



racing games have it easy....small levels allow more fidelity
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 07:05 AM   #5
MotoGP Contender
nocontrol74's Avatar
 
Joined: May 2007
From: Spokane, WA
Blog Entries: 1

I Ride: 06 SV Race Bike - As soon as I have a job...
“ Quote:
Originally Posted by MichelinMan View Post


Looks like it's a well designed game from a graphics standpoint. I wonder how the actual gameplay is?
Agreed. Gameplay seems to be the weak point of all motorcycle racing sims..
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 07:24 AM   #6
Moderator
mfrankpdx's Avatar
 
Joined: Jul 2007
From: San Angelo, TX

I Ride: '07 R1, '08 WR250X
“ Quote:
Originally Posted by nocontrol74 View Post
Agreed. Gameplay seems to be the weak point of all motorcycle racing sims..
Yeah no kidding, how do you trail brake with an on/off button?
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 07:25 AM   #7
PNW Administrator
beansbaxter's Avatar
 
Joined: Sep 2004
From: Seattle, WA
Blog Entries: 8

I Ride: ZX-10R
“ Quote:
Originally Posted by mfrankpdx View Post
Yeah no kidding, how do you trail brake with an on/off button?
Game Genie code 35038250825253297343
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 07:30 AM   #8
Je Fa Fa
koorbloh's Avatar
 
Joined: Mar 2007
From: Lynnwood, WA

I Ride: 08 naked SV650
“ Quote:
Originally Posted by mfrankpdx View Post
Yeah no kidding, how do you trail brake with an on/off button?
analog sticks
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 07:43 AM   #9
MotoGP Contender
nocontrol74's Avatar
 
Joined: May 2007
From: Spokane, WA
Blog Entries: 1

I Ride: 06 SV Race Bike - As soon as I have a job...
I think what the developers have missed in these games is the lack of any tactile feedback, which is so much a part of racing/riding. They need to have other methods of getting this data to the user....
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 07:47 AM   #10
Pit Crew
Scabbs's Avatar
 
Joined: Sep 2008
From: the Couv, WA

I Ride: ZX-10R
looks like they will have damage if you crash.

so no more hitting the wall at 200mph and getting up and riding out with a shiny new bike.
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 07:57 AM   #11
Je Fa Fa
koorbloh's Avatar
 
Joined: Mar 2007
From: Lynnwood, WA

I Ride: 08 naked SV650
“ Quote:
Originally Posted by nocontrol74 View Post
I think what the developers have missed in these games is the lack of any tactile feedback, which is so much a part of racing/riding. They need to have other methods of getting this data to the user....
the hard part here is an interface to the user. the physics systems are usually sophisticated enough to at least pretend that they are faking what you want to see, however, the interface to the user is a controller, which may or may not have vibration, also visual and audio clues.

vibrations could be used for rpm, or bumps, or sliding, or suspension travel but when you really need all of these, and more, to get a good feel for it, you are limited by the controller. a visual interface is going to be clunky, and not provide the feed back you really want, and audio clues might work for sliding...but not much else...

how do you suggest that game studios provide suspension and tire feed back through such weak methods? you'll never be able to simulate these things with current controller designs.

Anyone remember force feedback joysticks and stuff? that was a fun system, but it never caught on, not sure why.


current consoles and controllers (and pc's too) will have a hard time with stuff like this due to output limitations.


and if you suggest bundling the software with some hardware...just remember how much your console cost, and the game, and now do you want to pay more for this hardware? you might, most won't.


trust me, this type of stuff really bugs me toooooo, but i don't see a way to do what you want
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 08:18 AM   #12
MotoGP Contender
nocontrol74's Avatar
 
Joined: May 2007
From: Spokane, WA
Blog Entries: 1

I Ride: 06 SV Race Bike - As soon as I have a job...
“ Quote:
Originally Posted by koorbloh View Post
the hard part here is an interface to the user. the physics systems are usually sophisticated enough to at least pretend that they are faking what you want to see, however, the interface to the user is a controller, which may or may not have vibration, also visual and audio clues.

vibrations could be used for rpm, or bumps, or sliding, or suspension travel but when you really need all of these, and more, to get a good feel for it, you are limited by the controller. a visual interface is going to be clunky, and not provide the feed back you really want, and audio clues might work for sliding...but not much else...

how do you suggest that game studios provide suspension and tire feed back through such weak methods? you'll never be able to simulate these things with current controller designs.

Anyone remember force feedback joysticks and stuff? that was a fun system, but it never caught on, not sure why.


current consoles and controllers (and pc's too) will have a hard time with stuff like this due to output limitations.


and if you suggest bundling the software with some hardware...just remember how much your console cost, and the game, and now do you want to pay more for this hardware? you might, most won't.


trust me, this type of stuff really bugs me toooooo, but i don't see a way to do what you want
I agree you are limited to the capabilities of the hardware, and that is why these games have all had such a tough time recreating the actual experience of riding. I don't know if it is possible to solve for without expense additional hardware.
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 08:21 AM   #13
Streetfighter
1crazygsxr's Avatar
 
Joined: Jul 2008
From: Silverdale wa/ San Diego Ca 619

I Ride: (K7) GsxR 1000
“ Quote:
Originally Posted by beansbaxter View Post
Game Genie code 35038250825253297343
been playing sbk since it came out....... some of my buddies and myself like it more the moto gp...... but that is only out opinion........ great graphic and sound..... total simulation though is pretty hard..........
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 08:27 AM   #14
Mic
MotoGP Contender
Mic's Avatar
 
Joined: May 2007
From: Between Bellevue, Wa and Hood River, Or
Blog Entries: 26

I Ride: a KLR 650, an SV 650, an XT 225 and a FZR 600...
“ Quote:
Originally Posted by koorbloh View Post
and if you suggest bundling the software with some hardware...just remember how much your console cost, and the game, and now do you want to pay more for this hardware? you might, most won't.
It's amazing to mention bundling of hardware.

Several years ago, there was a game "Steel Battalion" that did not do well because of the required bundled hardware. The game, if I remember correctly, was 200 bucks, because of the "Mech Cockpit" that came with it.



This was a Single Player Game, for the Xbox. It had a "Live or Die" system. You die, you lost everything. It was a rather interesting game, and as much as I really wanted to buy it, I could not bring myself to spend the money. And neither could anyone else.

Why it failed was written up in a article a couple years back with the introduction of the new Rock Band set that came out. Here was another game going on the market for 200 bucks. A lot looked at it, like it would fail, because of years past and Steel Battalion. But it was a hit.

The main reason, came down to value of play.

In Steel Battalion, you had a set of hardware, specific for a single game, that was single player. It's hard to justify, even in good economy's, to spend that kind of money on something you sit alone playing.

With Party Games though, it makes it much easier. You are spending roughly 50 dollars a person to enjoy, instead of 200 dollars a person.

One day I think we'll start to see some sorts of hardware coming back out to entertain the masses, but I don't see it happening any time soon on a mass market idea. To replicate the motions and feel would be too costly. Let alone, the overall size of the hardware. Imagine a full scale race replica in your living room to play a race game =)
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 08:47 AM   #15
Je Fa Fa
koorbloh's Avatar
 
Joined: Mar 2007
From: Lynnwood, WA

I Ride: 08 naked SV650
“ Quote:
Originally Posted by Mic View Post
With Party Games though, it makes it much easier. You are spending roughly 50 dollars a person to enjoy, instead of 200 dollars a person.
aye, too bad racing isn't so much of a party game
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 08:48 AM   #16
Je Fa Fa
koorbloh's Avatar
 
Joined: Mar 2007
From: Lynnwood, WA

I Ride: 08 naked SV650
“ Quote:
Originally Posted by nocontrol74 View Post
I agree you are limited to the capabilities of the hardware, and that is why these games have all had such a tough time recreating the actual experience of riding. I don't know if it is possible to solve for without expense additional hardware.
it's not just riding, it's something all game devs struggle with in every genre. the controllers are great for general gameplay, but for advanced stuff, especially tactile feedback, it's hard to do, let alone get right.
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 09:03 AM   #17
WMRRA Qualifier
shakazulu12's Avatar
 
Joined: Sep 2007
From: Portland, OR

I Ride: 2008 Honda CBR1000rr
LOL at Biaggi staring up, is he praying to win a race now?

I need to get the 08 version, its only 30 bucks. This new one looks like they have fixed a lot of the graphics issues though.
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 09:25 AM   #18
Zone Head
Jalharad's Avatar
 
Joined: Jul 2007
From: Bellingham, Washington

I Ride: like its the last chance ever!
looks like a sweet ass game....now you got me wanting to play it.....just need to spend 200-300 bucks to get a PS3, and 30 bucks for the game!
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 09:30 AM   #19
Superbiker
ninjaofdoom's Avatar
 
Joined: Oct 2005
From: Renton

I Ride: 2009 KTM 690smc of DOOOOM!
I still like Tourist Trophy the best.
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 12:15 PM   #20
MotoGP Contender
mnewell's Avatar
 
Joined: Sep 2005
From: Jacinto

I Ride: Aprilia Mille R, Gixxer 600, Yamaha WR250, Yamaha TTR125
Inconsistency Error:

That's Haga's lid from last year. His lid this year is a little different.

Carry on.
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 12:29 PM   #21
Retired
DJ Nathan V's Avatar
 
Joined: Jun 2007
From: Auburn, WA
Blog Entries: 14

I Ride: A nicely modded 2008 Yamaha YZF-R6XS


Those two Kawis in the back are gonna have issues trying to race without swingarms.
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 12:34 PM   #22
MotoGP Contender
nocontrol74's Avatar
 
Joined: May 2007
From: Spokane, WA
Blog Entries: 1

I Ride: 06 SV Race Bike - As soon as I have a job...
“ Quote:
Originally Posted by DJ Nathan V View Post

Those two Kawis in the back are gonna have issues trying to race without swingarms.
That's a new weight saving measure. The zero sided swing arm. Makes tire changes incredibly fast too...
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 12:51 PM   #23
MotoGP Contender
mnewell's Avatar
 
Joined: Sep 2005
From: Jacinto

I Ride: Aprilia Mille R, Gixxer 600, Yamaha WR250, Yamaha TTR125
“ Quote:
Originally Posted by DJ Nathan V View Post
Those two Kawis in the back are gonna have issues trying to race without swingarms.
They are Kawasakis. That's the least of their problems...
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 12:53 PM   #24
PNW Administrator
beansbaxter's Avatar
 
Joined: Sep 2004
From: Seattle, WA
Blog Entries: 8

I Ride: ZX-10R
“ Quote:
Originally Posted by mnewell View Post
They are Kawasakis. That's the least of their problems...
__________________
Follow PNW Riders on Facebook and Twitter
 
Old 04-27-2009, 03:28 PM   #25
Superbiker
Nefarious's Avatar
 
Joined: Jan 2009
From: Bremerton
Blog Entries: 2

I Ride: 03 SV650 (Track) 03 SV1000S (Street)
“ Quote:
Originally Posted by mfrankpdx View Post
Yeah no kidding, how do you trail brake with an on/off button?
Not that I'm offended by your ignorance, but have you actually played SBK 08 or Moto GP 08?

There is no "On/Off" button for braking or throttle unless you choose there to be. The triggers or stick on Xbox 360 works wonders.
__________________
Follow PNW Riders on Facebook and Twitter
 
Reply

  PNW Riders > PNW Riders > General Discussion

Tags
computer, games, microsoft, nintendo, sony, superbike, video games, world superbike, wsbk


Thread Tools
Display Modes




Forums Directory