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| | #3 |
![]() ![]() Joined: May 2007 From: the Westside I Ride: only on the center of my tire. | ![]() ![]() ![]() ![]() That's hilarious. Looks like it's a well designed game from a graphics standpoint. I wonder how the actual gameplay is? |
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| | #4 |
| Je Fa Fa Joined: Mar 2007 From: Lynnwood, WA I Ride: 08 naked SV650 | interesting discrepancy between the shots for media (most of the "in game" shots) and the shot with the HUD showing.... some nice rendering effects in the higher res shots, there's a few that I wish I knew how to do. looks like a fun game racing games have it easy....small levels allow more fidelity |
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| | #6 |
![]() ![]() Joined: Jul 2007 From: San Angelo, TX I Ride: '07 R1, '08 WR250X | Yeah no kidding, how do you trail brake with an on/off button? |
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| | #9 |
| MotoGP Contender ![]() Joined: May 2007 From: Spokane, WA Blog Entries: 1 I Ride: 06 SV Race Bike - As soon as I have a job... | I think what the developers have missed in these games is the lack of any tactile feedback, which is so much a part of racing/riding. They need to have other methods of getting this data to the user.... |
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| | #11 |
| Je Fa Fa Joined: Mar 2007 From: Lynnwood, WA I Ride: 08 naked SV650 | ![]() vibrations could be used for rpm, or bumps, or sliding, or suspension travel but when you really need all of these, and more, to get a good feel for it, you are limited by the controller. a visual interface is going to be clunky, and not provide the feed back you really want, and audio clues might work for sliding...but not much else... how do you suggest that game studios provide suspension and tire feed back through such weak methods? you'll never be able to simulate these things with current controller designs. Anyone remember force feedback joysticks and stuff? that was a fun system, but it never caught on, not sure why. current consoles and controllers (and pc's too) will have a hard time with stuff like this due to output limitations. and if you suggest bundling the software with some hardware...just remember how much your console cost, and the game, and now do you want to pay more for this hardware? you might, most won't. trust me, this type of stuff really bugs me toooooo, but i don't see a way to do what you want |
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| | #12 | |
| MotoGP Contender ![]() Joined: May 2007 From: Spokane, WA Blog Entries: 1 I Ride: 06 SV Race Bike - As soon as I have a job... | ![]()
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| | #13 |
| Streetfighter Joined: Jul 2008 From: Silverdale wa/ San Diego Ca 619 I Ride: (K7) GsxR 1000 | been playing sbk since it came out....... some of my buddies and myself like it more the moto gp...... but that is only out opinion........ great graphic and sound..... total simulation though is pretty hard.......... |
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| | #14 |
| MotoGP Contender Joined: May 2007 From: Between Bellevue, Wa and Hood River, Or Blog Entries: 26 I Ride: a KLR 650, an SV 650, an XT 225 and a FZR 600... | ![]() Several years ago, there was a game "Steel Battalion" that did not do well because of the required bundled hardware. The game, if I remember correctly, was 200 bucks, because of the "Mech Cockpit" that came with it. ![]() This was a Single Player Game, for the Xbox. It had a "Live or Die" system. You die, you lost everything. It was a rather interesting game, and as much as I really wanted to buy it, I could not bring myself to spend the money. And neither could anyone else. Why it failed was written up in a article a couple years back with the introduction of the new Rock Band set that came out. Here was another game going on the market for 200 bucks. A lot looked at it, like it would fail, because of years past and Steel Battalion. But it was a hit. The main reason, came down to value of play. In Steel Battalion, you had a set of hardware, specific for a single game, that was single player. It's hard to justify, even in good economy's, to spend that kind of money on something you sit alone playing. With Party Games though, it makes it much easier. You are spending roughly 50 dollars a person to enjoy, instead of 200 dollars a person. One day I think we'll start to see some sorts of hardware coming back out to entertain the masses, but I don't see it happening any time soon on a mass market idea. To replicate the motions and feel would be too costly. Let alone, the overall size of the hardware. Imagine a full scale race replica in your living room to play a race game =) |
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| | #15 |
| Je Fa Fa Joined: Mar 2007 From: Lynnwood, WA I Ride: 08 naked SV650 | ![]() |
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| | #16 |
| Je Fa Fa Joined: Mar 2007 From: Lynnwood, WA I Ride: 08 naked SV650 | it's not just riding, it's something all game devs struggle with in every genre. the controllers are great for general gameplay, but for advanced stuff, especially tactile feedback, it's hard to do, let alone get right. |
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| | #17 |
| WMRRA Qualifier Joined: Sep 2007 From: Portland, OR I Ride: 2008 Honda CBR1000rr | LOL at Biaggi staring up, is he praying to win a race now? ![]() I need to get the 08 version, its only 30 bucks. This new one looks like they have fixed a lot of the graphics issues though. |
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| | #18 |
| Zone Head Joined: Jul 2007 From: Bellingham, Washington I Ride: like its the last chance ever! | looks like a sweet ass game....now you got me wanting to play it.....just need to spend 200-300 bucks to get a PS3, and 30 bucks for the game! |
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| | #20 |
| MotoGP Contender Joined: Sep 2005 From: Jacinto I Ride: Aprilia Mille R, Gixxer 600, Yamaha WR250, Yamaha TTR125 | Inconsistency Error: That's Haga's lid from last year. His lid this year is a little different. Carry on. |
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| | #23 |
| MotoGP Contender Joined: Sep 2005 From: Jacinto I Ride: Aprilia Mille R, Gixxer 600, Yamaha WR250, Yamaha TTR125 | They are Kawasakis. That's the least of their problems... |
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| | #25 |
| Superbiker | Not that I'm offended by your ignorance, but have you actually played SBK 08 or Moto GP 08? There is no "On/Off" button for braking or throttle unless you choose there to be. The triggers or stick on Xbox 360 works wonders. |
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| Tags |
| computer, games, microsoft, nintendo, sony, superbike, video games, world superbike, wsbk |
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